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I do remember certain special gear things but again, those were few and far between really and I guess that is part of what made them special. All these years later, I still remember many people I played with and met, even sometimes only on one occasion. People who never played the older games don't really understand just how much fun those worlds were where the emphasis was on meeting new people and doing fun stuff together rather than on getting stuff that comparatively has no real value at all. in which modern games have really devolved not evolved from their predecessors in key ways. Today's MMOs are far to gear-centric, look at what I got, look at me, experiences that promote a certain narcissism in people and also secondarily tend to promote no small amount of discord over who gets what, who's dps was what, who was a good tank and was not, did the healer suck, who's fault was the wipe, etc., etc. As a natural side effect of this sort of gameplay, social interaction was emphasized and came naturally with less issues too in a world where shared gains in experience and thus character development greatly superseded the occasional loot upgrades which were nice to get here and there but relatively rare and not essential until much later in the game when people began to tackle tougher content and then the raiding game began.
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The focus there was on character development via experience gains over a long period of time and leveling was so slow that it truly was more about the journey than some end game loot-fest destination. So with that said, I will just toss out that I'd love to see a return to the good old days when groups of players of varying sizes from 2 to 6 would get together, go venture off to some area and set up camp there and somebody with skills to do it would pull mobs to the camp for the group to kill as we did for countless hours in the past in the world of Norrath playing EverQuest. I have yet to visit the site and read up on the gameplay mechanics, character development, loot and whatever yet. Glad to see you addressed that the way you did. Some folks might enjoy that but others would not at all and you'd lose them. I think the option to live somewhere where it is not necessary to be online on a frequent or any sort of set schedule to protect one's assets in the world was a wise choice. That kind of setup would be a deal breaker for me personally even with a game I otherwise liked. What about those who want no part of any pvp experience at all or maybe do sometimes but do not want to be fighting over resources when out gathering? I never cared much for contested resource gathering to begin with, never mind with a pvp element on top of that. If someone prefers to spend most of their time in a pve area, is it still possible to venture out to where potential pvp exists on some adventure or resource gathering or even just exploring?
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So it is good both options will co-exist. I like having an option for some pvp or running the risk of encountering it when I'm in the mood but I otherwise prefer being in a pve environment most of the time. That all sounds great and the visuals are looking really good too.